I want to watch the soldiers." Torolf: "Inside the house. In the corner of the room there is a warden's chest where an iron sword, Imperial light armor, Imperial light boots, and a Helgen Keep key can be found, in a chest in front of one of the beds an Imperial light helmet can be found.

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The Dragonborn's race, weight, gender, and more can be determined. " if the player is an Imperial; or "Next, the lizard! " if the player is a Khajiit) Just before the Imperial Headsman has the opportunity to decapitate the Dragonborn and end the game before it begins, Alduin arrives and disrupts the execution, raining meteors and fire down upon the town. Near the skeleton is an iron dagger, a potion of minor healing, and a coin purse.

The design of the Dragonborn is much more detailed than Oblivion and features many more options to choose from. " Ralof: "As fearless in death as he was in life." Captain: "Next, the [player race]! " if the player is a Nord; or "Next, the renegade from Cyrodiil! When following Ralof, there is a skeleton near the passage leading towards the cavern that leads to frostbite spiders.

After jumping down and exiting the inn, the Dragonborn finds Helgen heavily damaged, with many buildings destroyed and burning. The torturer who was killed also has a steel dagger, the only one in the keep. One of these cells contains a skeleton, bone meal, and a coin purse.

Ralof will instruct the Dragonborn to jump out of the tower from the hole into a nearby inn, with the promise that he will meet the Dragonborn when he can. Next to it are The Book of the Dragonborn and an iron dagger.

All of them are deceased, and there are three more skeletons, all of which also carry bone meal, or on rare occasions, may be empty. In one of the cages, there is a dead Stormcloak wearing ragged robes.

After the Dragonborn runs into the street, an Imperial Soldier, Hadvar, will tell the Dragonborn to follow him to safety. After that, a room is entered with prisoners in cages.

This isn't happening." Ralof: "Hey, what village are you from, horse thief? " Ralof: "A Nord's last thoughts should be of home." Lokir: "Rorikstead. I'm from Rorikstead." Imperial: "General Tullius, sir! Divines, please help me." Ralof: "Look at him, General Tullius, the Military Governor. There is time for a thorough search of the area and all containers and to become familiar with Skyrim's controls and menus.

" Ralof: "I don't know where we're going, but Sovngarde awaits." Lokir: "No, this can't be happening. Let's get this over with." Lokir: "Shor, Mara, Dibella, Kynareth, Akatosh. After opening the door with the key, pulling the chain will open the wooden gate. After defeating them there is another door, leading to the storeroom. When the fight is won Hadvar advises the Dragonborn to go through the barrels to find potions.

The rest of the locked cells can be picked for lockpicking experience.